Unity Game Development Scripting PDF/EPUB ï Unity

Unity Game Development Scripting PDF/EPUB ï Unity Write efficient C scripts to create modular key game elements that are usable for any kind of Unity project About This Book Write customizable scripts that are easy to adjust to suit the needs of different projects Combine your knowledge of modular scripting elements to build a complete game Build key game features, from player inventories to friendly and enemy artificial intelligence Who This Book Is For If you are new to Unity scripting and want to learn simple and modular code and advance your knowledge to the next level, this is the book for you What You Will Learn Include controls for both keyboard mouse and the gamepad Create three different types of expandable items Implement an inventory that includes a hot key system Optimize your game s video and audio options Integrate a GUI HUD with buttons, health bars, and damage reports Make a complex AI system Save game data in multiple styles Track player statistics and scores In Detail The intuitive and powerful Unity game engine is one of the most widely used and best loved packages for game development Unity scripting is an essential but challenging skill to master in order to create custom game elements Learning modular scripting allows you to rewrite as little code as possible as you deploy your scripts to multiple projects and work easier, quicker, and efficiently than beforeIn each chapter of this book, you ll learn how to script new game elements Beginning with making custom controls for the keyboard and mouse, as well as the XboxController, you ll then get to grips with complex systems such as inventory, data saving, and artificial intelligence As you create these elements, you ll also learn how to make your scripts simpler and easy to use This will allow drag and drop deployment, which is to be used by designers and nonprogrammers Finally, you ll combine all of your newfound skills to create your own complete game project

10 thoughts on “Unity Game Development Scripting

  1. Michael MidKnight Michael MidKnight says:

    I recently have had the opportunity to review the book Unity Game Development Scripting by Kyle D Aoust, being a follower of the Unity platform and technology for over the past decade, I was very much needless to say excited to be able to review another book that delves into the programming aspects of the Unity Game Engine One thing I would definitely like to point out is th

  2. Rob Dixon Rob Dixon says:

    I read a lot of books about Unity and C since I m always trying to up my game, so to speak This book has some good sections but overall doesn t cohere as well as it could But it could be useful for people with some Unity experience who are looking for specific techniques.It jumps right into scripting individual subsystems without talking about what kind of game is going to be built

  3. Matthew Ruff Matthew Ruff says:

    Bottom line up front, this book is a great tool to keep in your kit bag With a basic knowledge of programming and Unity, I started an indie game development company with several game ideas in mind What I quickly discovered was, like most things in life, there are multiple ways to accomplish a single task within Unity This created a challenge I hadn t planned for Originally I thought it woul

  4. Peter Matthew Peter Matthew says:

    Very good book but better suited to intermediate or advanced users.As a Lecturer in Games Development I am always on the lookout for books that can help my students improve their understanding of both c and Unity3d This book provides a lot of very good tutorials and explanations that cover a variety of subjects within the games development area The sections are clearly written and provides good exa

  5. Mario Freitas Mario Freitas says:

    The book is written in very concise and simple to understand way, guiding the reader the whole way to actually create a simple working game, and covering most topics on game development scripting.I would highly recommend this book to people who are new to Unity scripting and to those who would like to learnabout how to structurally and conceptually organize a game from the point of view of game development

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